3D Studio Max Terminology will help you to know 3D Concepts

Terminology and Definitions




Information
This guide is based on 3D Studio Max 7. 


ItemDescription
BevelExpand and contract polygons and faces.
COMCenter of Mass.
Complementary (hue)Hues directly opposite. Complementary colors reside at opposite ends of the Color Circle or Color Wheel.

Color wheel.

To calculate an RGB complementary color:

RGB complementary = 255-R, 255-G, 255-B

For example:

RGB= 255,0,0
RGB complementary = 0, 255, 255
EdgeThe line between each pair of vertices.

Vertex, polygon, face and edge.
ElementA group of contiguous faces found in an object.

Element
FaceA triangular plane. Faces have a front, called a normal. See figure in Edge.
FOVField Of View
HighlightsHighlights are reflections of light sources on the object surface.
HueThe color in its purest form, with no black, gray, or white added.
LODLevel Of Detail
Mesh objectA mesh object is composed of several subobjects: faces, vertices, edges, polygons and elements.
PivotA point about which an object is rotated or scaled.
PolygonA group of two or more adjacent faces that lie on the same plane. See figure in Edge.
SpinnersSpinners are up and down arrows.

Spinners
SplineIs a type of curve that is interpolated between two endpoints and two or more tangent vectors.

Spline
VertexA corner of a face. See figure in Edge.
Quad menuA menu which appears when you right click on a object in for example the top viewport.

Quad menu
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