V-Ray 2.0
V-Ray 2.0 for 3ds Max new features
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
Major features
• V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;Shading
• VRayCarPaintMtl material with accurate flakes simulation;• VRayDistanceTex texture that measures distances to arbitrary mesh objects;
• Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
Lights
• V-Ray specific light lister;• Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
Render Elements
• VRayLightSelect render element to extract the contribution of individual lights;• VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
Effects
• VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;• VRayExposureControl plugin for proper exposure of regular viewport and camera views;
Optimizations
• VRayStereoRig controller for easy stereoscopic setup;• Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
• Retrace threshold for the light cache
• Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
• Integration of the various V-Ray components in the 3ds Max "Create" menu;
• Tools for calculating and rendering accurate camera distortion through .lens files;
• Faster rendering of VRayProxy objects;
• Support for proper motion blur of Thinking Particles;
• Proper blending of gizmos for VRayEnvironmentFog;
• Improved raytracing precision in certain cases;
• Render history for the V-Ray VFB;
• Load and compare images directly in the V-Ray frame buffer;
• Support for rendering of VRayProxy objects as point clouds;
• Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
• Support for bidirectional path tracing for accurate unbiased lighting solutions;
...and many other small fixes and improvements
NOTE:The new version V-Ray 2.0 for 3ds Max will not currently support MetaSL shaders. The opportunity to create your own or download high quality materials from MetaSL Material Library will most definitely become a part of our next major release.
System requirements
- • Microsoft® Windows® 7 Professional (32- or 64-bit)
- • Microsoft® Windows Vista® Business (SP2 or higher) (32- or 64-bit)
- • Microsoft® Windows® XP Professional (SP2 or higher) (32- or 64-bit)
Supported platforms
- Autodesk® 3ds Max® version 9.0 or later
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